Troll tactic

I don't knwo if this tactic has been debated (I pay per Mb of downloads so I'm not reading /every/ post here but I'm currently playing my first game ever and I'm 28 moves in so I feel this makes me over qualified for a dep tactical analysis [laugh] but I think I've discovered an advantage. The Dwarves are taught to make a block as soon as possible yes? Well I say let them! I've analysed the hotspost on the board and the different tactics with which I could procede and I realised; a dwarf player would like ONE BIG UNIFIED block but this means maneuvering 30 odd dwarf into the rought same position avoiding the trolls. difficult. It is easier to group close dwarf into smaller maybe 2 or 3 blocks. In my case, I have 1 big block and the makings of a second one on the other side of the board. with some scatered dwarves on the edges. I believe that If I concentrate my trolls on the weak and new block (a baby block as it were) I think they will either be eliminated or he will call in reiforcements or the new block will have to scatter...slowly as it is one dwarf per turn and in close combat the movement difference between the species beocmes rather insignificant. Hence I believe that while there is a very effective block on the south end, while I finish off the few the brave on the north end his block will have ensured that most dwarves are far away from the action and that forming a suitable offence line behind my troll onslaught would take so long that his unmoved northern unit will be left petrified and die rather quickly. as such, because Ook while relatively new is not stupid, I feel he will strengthen his block seeing my onslaught up north to be a necessary sacrifice and that I will instictively attack him afterwards.
This leads me to my next discovery; a block has two levels of defence (what I lack in experience I usually make up fo rin ideas borne of sitting in a small room with paper and pencil and thinking up scenarios). A block will inherently generate a "wall" a layer that can be many squares thik that would mean the dwarves have the ability to (In their current formation) launch a dwarf there if necessary. Many times this launching would be a fatal error as it will open up a gap in the wall to be exploited by a quick player. However I would there are times where not only is it possible to launch a troll beynd this wall but also it can be contrived to be shoved such that it lands on a point WITHIN the wall and the ensuing death means sufficient disruption to make the square in question no longer a threat to the troll's health. the Only way to avoid this is to make a block conprising of rows of 3 or more in every direction like a 3x3 as a line of three means that should there be a troll in front of dwarf 1, dwarf 2 thanks to dwarf 3 can launch him/herself into the troll turning the fiasco into a probably point gain for the dwarves.
I will assume that all the dwarf players know this (either in concious thought of just in the way they play) hence, they would contrive to make their blocks as solid as possible in this way. I feel that this is what gives the trolls leverage.

In order for a dwarf to make a solid block in which there are no weaknesses he needs time and a good amount of it. I propose that in stead of attacking the DEFENSIVE FORMATION-DESIGNED TO STOP ATTACKERS. that the trolls flee to the other side of the board. that is to the extent that the word flee can be attributed to trolls. and there make the beginings of a line which can later be turned into a block of trolls...of sorts. these suspicious movements should trick the dwarfs [well not any more] into thinking that the trolls have a new powerful offensive that stands a better chance against the block than usual and they will then advance. A defensice formation is not designed for offense...make the enemy fight you fight..in the troll case this would be stragglers and skirishes. Either the block will move slowly maintaining formation in which case you have PLENTY of time to prepare..until they hit the thudstone. Or they will move quickly, breaking formation. In either case the trolls should have an advantage. In the latter the dwarves may at best form a medium sized line but upon hurling, the hapless dwarf will be killed and the line reduces range by 2, in the former case, although they maintain formation, they will either manouver around the thudstone or through it in both instances they have a big problem because they now have certain weak points caused by the disruption which should in all prbability create points in their defenses which, if a troll attacked, the dwarves would not be able to kill.

I feel that by coaxing the block toward you over the stone, you force the dwarves to lose their defensive advantage and with luck make them change to an offensive tactic, which given the time invested into the block in the first place, should be well recieved by the trolls who would have established a suitable tactical advantage to deal with the defenseless dwarves in the ensuing chaos...especially as losely grouped dwarves should allow a troll to move between ill defined ranks and pick of dwarves who are unable to form a line of sorts.

As I say I have no experience bar my mind but as I intend to use this startegy pending Ook's return I would like to hear the opinions of the professionals.

sorry if it's a tad on the longish side.

Sgt L.
Happy thudding!

--That ain't no English I ever dun heard!

Game strategies
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Re: Troll tactic

fine! well I think it's a great idea and I support Sgt L and his tactical genius. Praise him and I now have 300 pts yay me. (that point updater at the top of the screen is cool)


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That ain't no English I ever dun heard!


Re: Troll tactic

Librarian

Umm... ok...... *takes an aspirin* could we have that again slower, shorter and understandable, please? i'm sure it's nice, but I got lost in, like, line 3.....


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When we remember we are all mad, the mysteries disappear and life stands explained. – Mark Twain

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Save the rats, eat a dwarf!


Re: Troll tactic

Summary - Trolls should run away from dwarf blocks - using the center stone to get in the way.


Re: Troll tactic

ok, replied to the other thread then read this one!
so, ok, he has played.
one small flaw, fine if you're trolls i the first half. you pick up maybe 10 points and lose a troll or two. then you have to avoid loosing dwarves!!!
hmmm, that might be tricky!!!


Re: Troll tactic

well then play dwarves first and unleash this one in the second half where you can't be copied and by the time you play again there will be an effective counter-measure


--

That ain't no English I ever dun heard!


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